The Getaway Stephan Hülsen
See the animation here:
https://vimeo.com/263047086
I have always wanted to add character design and animation to my bag of tricks but the process of weighting the character has been a struggle. So i decided to give Mixamo.com a shot and have my character auto-rigged and weighted.
PROCESS
The character is based on a low poly base mesh that I heavily modified in Cinema 4D. I generated a hi-res version that was uploaded to Mixamo.com for rigging and animation. The character’s textures were created in After Effects.
The environment I modelled in Cinema 4D is rather simple and in order to have a lot of details without additional geometry, displacement maps were generated with JSplacement (that I just can’t praise enough!) and further refined in Photoshop.
The animation was rendered in Octane at a resolution of 2520×1080, which took my GTX 1080 between 3 and 15 minutes per frame depending on scenes.
TOOLS
Cinema 4D 19
After Effects CC 2018
Octane
Mixamo.com
Photoshop CC 2017
Illustrator CC 2017
Optical Flares
JSplacement