Babylon Blocks
Natalia Zaitseva

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  • the whole city
  • small sets
  • various blocks
  • people & objects
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The more blocks – the more variations. My goal was to create a number of isometric elements that can be combined into different kinds of buildings and cities. A good example for the use of this technique is building worlds for computer games. The blocks were modelled after the ancient Mesopotamian city of Babylon because of its rectangular shapes and distinct colour contracts.

the whole city
small sets
various blocks
people & objects

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