Raised in an artistic household, Maximilian Jonas learned about his passion for Art early on. After graduating School there was no other way than pursuing his dream of becoming a professional Artist for Movies and Games, so he enrolled in VFX and Game Art programms to get a solid foundation. On his way, Max learned from Industry Professional James Schauf (Disney) to polish his production-pipeline skills and quality for Modeling, Sculpting and Texturing. Max‘ love includes every aspect of Modeling and Texturing: high- and lowpoly, hard-surface and organic, UV unwrapping and retopology, you name it.