Design and Technical Art Vlad Lomnasan
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I’m focusing on Visual Level Design and Technical Art. Since early age I’ve followed Fine Arts school education and afterwards I’ve studied and practiced Cinematography for few years. In 2009 I had my first professional contact with the the video game industry and since then I’ve worked as Level and Mission Designer on various projects outsourced for Activision. Currently, I’m developing as
Technical Artist content for Head Mounted Display Devices such as Oculus Rift, HTC Vive or Samsung Gear VR.
As developer, I have good experience with: 3D Modeling, Animation, scripting and visual programming.