Sole Kern Textures and VFX
Franklin Ponceoyola

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Project: Sole Kern Bauerfeind
Photo‑Realistic 3D Prop
Design: Manicx
Hard Surface High Poly SubDiv
Render Time
Goal: Show molten plastic injection process to make the actual kern, which later fits into a shoe-sole. Model the kern, use it as a container for nucleus Particles, emit from the sides, like in actual factory. Apply several textured layers to reproduce the look of solidified plastic, including reliefs, scratches, subsurface scattering, transparency, speculars and sparkles. Model the rest of the sole and render passes to composite: Diffuse, reflections, refractions, subsurface scattering and motion vector.

soles prj vSeq01
soles prj vSeq02
soles prj vSeq03
soles prj vSeq05
soles prj vSeq08
soles prj vSeq11

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