Antonia, Compositing Phases
Franklin Ponceoyola

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  • Antonia, Photorealistic 3D Character
  • cam 01 02 topology
  • cam 01 03 model
  • cam 01 04 normals&Displacement
  • cam 01 05 tones
  • cam 01 06 speculars
  • cam 01 07 sss
  • cam 01 08 postproduction
  • cam 01 09 finalImage
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Fictive Portrait made using 3D pipeline:

  • micropolygonal modeling, retopology, UVW, sculpting relief and exporting as normal and displacement maps.
  • Rigging to close mouth and open eyes.
  • Texturing using layers for specific render engine shaders: diffuse, roughness, subsurface scattering, transmission.
  • Rendering and compositing using AOVs for diffuse, specular and SSS, direct and indirect lighting and Z-Depth passes.
Antonia, Photorealistic 3D Character
cam 01 02 topology
cam 01 03 model
cam 01 04 normals&Displacement
cam 01 05 tones
cam 01 06 speculars
cam 01 07 sss
cam 01 08 postproduction
cam 01 09 finalImage

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