Nathaniel Laurin
3D Artist
I model and render 3D assets using 3DS Max, Zbrush, Substance, Photoshop, and real-time engines such as Unreal, Unity, and Marmoset.
3D Artist
I model and render 3D assets using 3DS Max, Zbrush, Substance, Photoshop, and real-time engines such as Unreal, Unity, and Marmoset.